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14-10-07, 18:40
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I R Win
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Join Date: Jun 2006
Location: ENGLAND [+]
Age: 20
Posts: 9,056
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Tweaks and stuff
//--- CONSOLE COMMANDS ---//
open ip?password=xxxx /--- connects directly to an ip address, replace xxxx with the password
stat fps /--- shows your fps
stat all /--- shows network information and fps
setsensitivity x /--- change your in-game sensitivity, replace x with a value
//--- OFFLINE VEHICLE SUMMONS ---//
summon utgamecontent.utvehicle_fury_content /--- Summons the Necris Fury
summon utgamecontent.utvehicle_darkwalker_content /--- Summons the Necris DarkWalker
summon utgamecontent.utvehicle_nemesis /--- Summons the Necris Nemesis
summon utgamecontent.utvehicle_hellbender_content /--- Summons the Axon Hellbender
summon utgamecontent.utvehicle_cicada_content /--- Summons the Axon Cicada
summon utgamecontent.utvehicle_paladin /--- Summons the Axon Paladin
summon utgamecontent.utslowvolume_content /--- Summons the Slow Volume Cube
NB. Summoning these might mess up your config files - so back them up before trying
//--- REMOVE START-UP LOGOS ---//
C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini
#StartupMovies=Copyright_PC
#StartupMovies=EpicLogo
#StartupMovies=MidwayLogo
#StartupMovies=UE3_logo
#StartupMovies=Nvidia_PC
#StartupMovies=Intel_Duo_Logo
#StartupMovies=UT_loadmovie1
NB. These lines are skipped if the hash sign is added to the beginning = no start-up movies/logos
//--- FIRE FROM THE MIDDLE OF THE SCREEN ---//
C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTGame.ini
[UTGame.UTEntryPlayerController]
bCenteredWeaponFire=TRUE
[UTGame.UTPlayerController]
bCenteredWeaponFire=TRUE
//--- REMOVE FPS CAP ---//
C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=125
MaxSmoothedFrameRate=125
bClearAnimSetLinkupCachesOnLoadMap=TRUE
//--- REMOVE BLURRY IMAGE QUALITY ---//
C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini
[SystemSettings]
MotionBlur=FALSE
DepthOfField=FALSE
Bloom=FALSE
ScreenPercentage=100.00000
//--- REMOVE ACCELERATION ---//
C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTInput.ini
[UTGame.UTConsolePlayerInput]
bViewAccelerationEnabled=FALSE
//--- DISABLE WEAPON BOB ---//
C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTGame.ini
[UTGame.UTPawn]
Bob=0.0
bWeaponBob=FALSE
bLandingShake=FALSE
//--- SHOW DEATH MESSAGES ---//
C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTGame.ini
[UTGame.UTDeathMessage]
bNoConsoleDeathMessages=FALSE
[UTGame.UTTeamDeathMessage]
bNoConsoleDeathMessages=FALSE
//--- CLEAN GFX WITHOUT LEGOLAND-SHIT ---//
C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini
Go to the in-game menus and set Post Processing to "Intense", Texture Detail to 5 and World Detail 1
and then edit UTEngine.ini to look like this:
[SystemSettings]
StaticDecals=True
DynamicDecals=True
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=False
CompositeDynamicLights=True
DirectionalLightmaps=False
MotionBlur=false
DepthOfField=False
Bloom=False
QualityBloom=false
Distortion=False
DropParticleDistortion=True
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=True
LensFlares=False
FogVolumes=True
FloatingPointRenderTargets=True
Trilinear=True
AllowD3D10=True
EnableHighPolyChars=True
DetailMode=1
ShadowFilterQualityBias=-1
MaxAnisotropy=16
MaxMultisamples=1
//--- LEGOLAND GFX ---//
C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini
[SystemSettings]
StaticDecals=True
DynamicDecals=True
DynamicLights=False
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
DirectionalLightmaps=False
MotionBlur=False
DepthOfField=False
Bloom=True
QualityBloom=False
Distortion=False
DropParticleDistortion=True
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=True
LensFlares=True
FogVolumes=False
FloatingPointRenderTargets=True
Trilinear=False
OneFrameThreadLag=False
UseVsync=False
UpscaleScreenPercentage=False
Fullscreen=True
AllowD3D10=False
EnableHighPolyChars=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=0
ShadowFilterQualityBias=0
MaxAnisotropy=0
MaxMultisamples=0
MinShadowResolution=0
MaxShadowResolution=0
ResX=1024
ResY=768
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=0.000000
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODB ias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=1,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=1,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=38 4,LODBias=1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=384,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=256,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=256,L ODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=1,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=1,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256, LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=256,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=256,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=256, LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LOD Bias=0)
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLO DSize=1,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =512,LODBias=0)
__________________
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20-10-07, 10:48
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Clan Member
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Join Date: Jul 2006
Location: Den Haag (NL)
Age: 29
Posts: 1,034
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Aiming
Open UTInput.ini
bEnableMouseSmoothing=False <- disable mouse smoothing
bViewAccelerationEnabled=FALSE <- disable mouse accleration
Now to get your aim EXACTLY like UT2k4
Go into your User.ini of UT2k4 and look for this line:
MouseX=Count bXAxis | Axis aMouseX Speed=2.0
MouseY=Count bYAxis | Axis aMouseY Speed=2.0
Ill use these numbers as an example. Go back to UTInput.ini and change
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX Speed=2.0")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY Speed=2.0")
This how it looks default in the UTInput.ini
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
__________________
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20-10-07, 12:07
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I R Win
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Join Date: Jun 2006
Location: ENGLAND [+]
Age: 20
Posts: 9,056
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that doesnt give instructions on how to change your mouse back to ut2k4 sys.... just random stuff put together waiting for you to work it out by yourself
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20-10-07, 12:38
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Clan Member
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Join Date: Jul 2006
Location: Den Haag (NL)
Age: 29
Posts: 1,034
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It sure does aim diff, but I like it more with this tweak for some reason
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Instagib Whore !!!
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28-10-07, 21:42
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Clan Member
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Join Date: Jul 2006
Location: Den Haag (NL)
Age: 29
Posts: 1,034
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Quote:
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Originally Posted by Sys-X
Aiming
Open UTInput.ini
bEnableMouseSmoothing=False <- disable mouse smoothing
bViewAccelerationEnabled=FALSE <- disable mouse accleration
Now to get your aim EXACTLY like UT2k4
Go into your User.ini of UT2k4 and look for this line:
MouseX=Count bXAxis | Axis aMouseX Speed=2.0
MouseY=Count bYAxis | Axis aMouseY Speed=2.0
Ill use these numbers as an example. Go back to UTInput.ini and change
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX Speed=2.0")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY Speed=2.0")
This how it looks default in the UTInput.ini
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
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Have to add this too, discovered this on the epic forums
Code:
quote from Prounreal:
It takes a bit more than just changing MouseX/MouseY settings to fix the input problems there are new multipliers in place that modify mouse input significantly.
Here are the settings that need to be changed;
in UTInput.ini:
[Engine.PlayerInput]
LookRightScale=0.000000
LookUpScale=0.000000
bEnableMouseSmoothing=False
...
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX Speed=2.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY Speed=2.0",Control=False,Shift=False,Alt=False)
...
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)
...
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-40.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+40.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)
[UTGame.UTPlayerInput] <- same thing in this section as playerinput.
LookRightScale=0.000000
LookUpScale=0.000000
...
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX Speed=2.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY Speed=2.0",Control=False,Shift=False,Alt=False)
...
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)
...
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-40.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+40.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)
Adjust your MouseSensitivity according to your preference and what feels right in game with this console command;
set Engine.PlayerInput MouseSensitivity <x>
where <x> = a number
and..
Code:
Open UTUI.ini and change
UIJoystickDeadZone=0.5
to
UIJoystickDeadZone=0.01
That was about it 
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28-10-07, 21:52
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Clan Member
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Join Date: Jun 2006
Location: Netherlands
Posts: 1,903
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How much is <x>? The same amount of sens as in UT2004?
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29-10-07, 11:11
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Clan Member
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Join Date: Jul 2006
Location: Den Haag (NL)
Age: 29
Posts: 1,034
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Quote:
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Originally Posted by Nova
How much is <x>? The same amount of sens as in UT2004?
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No it's not, anyway changing the mouse sense will only work per game afaik.
I am still tweaking this section
Code:
MouseX=Count bXAxis | Axis aMouseX Speed=2.0 <--- changed this to 1.9
MouseY=Count bYAxis | Axis aMouseY Speed=2.0 <--- changed this to 1.9
It feels almost perfect but not how I rlly want it. I did all the other tweaks, now gonna try to change the value to 1.8 cuz it still feels a little too fast for me.
__________________
Instagib Whore !!!
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(='.'=)
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28-10-09, 13:36
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Clan Member
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Join Date: Dec 2007
Location: Netherlands
Age: 17
Posts: 869
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Re: Tweaks and stuff
get aids
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Quote:
Originally Posted by »{$çRùTßúCk3t}«
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