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  #1  
Old 14-10-07, 18:40
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{DUB}VARDY VARDY is offline
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Default Tweaks and stuff

//--- CONSOLE COMMANDS ---//

open ip?password=xxxx /--- connects directly to an ip address, replace xxxx with the password
stat fps /--- shows your fps
stat all /--- shows network information and fps
setsensitivity x /--- change your in-game sensitivity, replace x with a value


//--- OFFLINE VEHICLE SUMMONS ---//

summon utgamecontent.utvehicle_fury_content /--- Summons the Necris Fury
summon utgamecontent.utvehicle_darkwalker_content /--- Summons the Necris DarkWalker
summon utgamecontent.utvehicle_nemesis /--- Summons the Necris Nemesis
summon utgamecontent.utvehicle_hellbender_content /--- Summons the Axon Hellbender
summon utgamecontent.utvehicle_cicada_content /--- Summons the Axon Cicada
summon utgamecontent.utvehicle_paladin /--- Summons the Axon Paladin
summon utgamecontent.utslowvolume_content /--- Summons the Slow Volume Cube

NB. Summoning these might mess up your config files - so back them up before trying


//--- REMOVE START-UP LOGOS ---//

C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini

#StartupMovies=Copyright_PC
#StartupMovies=EpicLogo
#StartupMovies=MidwayLogo
#StartupMovies=UE3_logo
#StartupMovies=Nvidia_PC
#StartupMovies=Intel_Duo_Logo
#StartupMovies=UT_loadmovie1

NB. These lines are skipped if the hash sign is added to the beginning = no start-up movies/logos


//--- FIRE FROM THE MIDDLE OF THE SCREEN ---//

C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTGame.ini

[UTGame.UTEntryPlayerController]
bCenteredWeaponFire=TRUE

[UTGame.UTPlayerController]
bCenteredWeaponFire=TRUE


//--- REMOVE FPS CAP ---//

C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini

bSmoothFrameRate=TRUE
MinSmoothedFrameRate=125
MaxSmoothedFrameRate=125
bClearAnimSetLinkupCachesOnLoadMap=TRUE


//--- REMOVE BLURRY IMAGE QUALITY ---//

C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini

[SystemSettings]
MotionBlur=FALSE
DepthOfField=FALSE
Bloom=FALSE
ScreenPercentage=100.00000

//--- REMOVE ACCELERATION ---//

C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTInput.ini

[UTGame.UTConsolePlayerInput]
bViewAccelerationEnabled=FALSE


//--- DISABLE WEAPON BOB ---//

C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTGame.ini

[UTGame.UTPawn]
Bob=0.0
bWeaponBob=FALSE

bLandingShake=FALSE


//--- SHOW DEATH MESSAGES ---//

C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTGame.ini

[UTGame.UTDeathMessage]
bNoConsoleDeathMessages=FALSE

[UTGame.UTTeamDeathMessage]
bNoConsoleDeathMessages=FALSE


//--- CLEAN GFX WITHOUT LEGOLAND-SHIT ---//

C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini

Go to the in-game menus and set Post Processing to "Intense", Texture Detail to 5 and World Detail 1

and then edit UTEngine.ini to look like this:

[SystemSettings]
StaticDecals=True
DynamicDecals=True
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=False
CompositeDynamicLights=True
DirectionalLightmaps=False
MotionBlur=false
DepthOfField=False
Bloom=False
QualityBloom=false
Distortion=False
DropParticleDistortion=True
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=True
LensFlares=False
FogVolumes=True
FloatingPointRenderTargets=True
Trilinear=True
AllowD3D10=True
EnableHighPolyChars=True
DetailMode=1
ShadowFilterQualityBias=-1
MaxAnisotropy=16
MaxMultisamples=1


//--- LEGOLAND GFX ---//

C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini

[SystemSettings]
StaticDecals=True
DynamicDecals=True
DynamicLights=False
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
DirectionalLightmaps=False
MotionBlur=False
DepthOfField=False
Bloom=True
QualityBloom=False
Distortion=False
DropParticleDistortion=True
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=True
LensFlares=True
FogVolumes=False
FloatingPointRenderTargets=True
Trilinear=False
OneFrameThreadLag=False
UseVsync=False
UpscaleScreenPercentage=False
Fullscreen=True
AllowD3D10=False
EnableHighPolyChars=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=0
ShadowFilterQualityBias=0
MaxAnisotropy=0
MaxMultisamples=0
MinShadowResolution=0
MaxShadowResolution=0
ResX=1024
ResY=768
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=0.000000
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODB ias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=1,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=1,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=38 4,LODBias=1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=384,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=256,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=256,L ODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=1,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=1,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256, LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=256,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=256,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=256, LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LOD Bias=0)
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLO DSize=1,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =512,LODBias=0)
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  #2  
Old 20-10-07, 10:48
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Aiming

Open UTInput.ini

bEnableMouseSmoothing=False <- disable mouse smoothing
bViewAccelerationEnabled=FALSE <- disable mouse accleration

Now to get your aim EXACTLY like UT2k4

Go into your User.ini of UT2k4 and look for this line:

MouseX=Count bXAxis | Axis aMouseX Speed=2.0
MouseY=Count bYAxis | Axis aMouseY Speed=2.0

Ill use these numbers as an example. Go back to UTInput.ini and change

Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX Speed=2.0")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY Speed=2.0")

This how it looks default in the UTInput.ini

Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
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  #3  
Old 20-10-07, 12:07
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{DUB}VARDY VARDY is offline
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Default

that doesnt give instructions on how to change your mouse back to ut2k4 sys.... just random stuff put together waiting for you to work it out by yourself
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  #4  
Old 20-10-07, 12:38
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It sure does aim diff, but I like it more with this tweak for some reason
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  #5  
Old 28-10-07, 21:42
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Default

Quote:
Originally Posted by Sys-X
Aiming

Open UTInput.ini

bEnableMouseSmoothing=False <- disable mouse smoothing
bViewAccelerationEnabled=FALSE <- disable mouse accleration

Now to get your aim EXACTLY like UT2k4

Go into your User.ini of UT2k4 and look for this line:

MouseX=Count bXAxis | Axis aMouseX Speed=2.0
MouseY=Count bYAxis | Axis aMouseY Speed=2.0

Ill use these numbers as an example. Go back to UTInput.ini and change

Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX Speed=2.0")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY Speed=2.0")

This how it looks default in the UTInput.ini

Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Have to add this too, discovered this on the epic forums

Code:
quote from Prounreal:

It takes a bit more than just changing MouseX/MouseY settings to fix the input problems there are new multipliers in place that modify mouse input significantly.

Here are the settings that need to be changed;

in UTInput.ini:

[Engine.PlayerInput]
LookRightScale=0.000000
LookUpScale=0.000000
bEnableMouseSmoothing=False
...
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX Speed=2.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY Speed=2.0",Control=False,Shift=False,Alt=False)
... 
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)
...
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-40.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+40.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)



[UTGame.UTPlayerInput] <- same thing in this section as playerinput.
LookRightScale=0.000000
LookUpScale=0.000000
...
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX Speed=2.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY Speed=2.0",Control=False,Shift=False,Alt=False)
...
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)
...
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-40.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+40.0 AbsoluteAxis=0",Control=False,Shift=False,Alt=Fals e)





Adjust your MouseSensitivity according to your preference and what feels right in game with this console command;

set Engine.PlayerInput MouseSensitivity <x>


where <x> = a number
and..

Code:
Open UTUI.ini and change 

UIJoystickDeadZone=0.5

to

UIJoystickDeadZone=0.01
That was about it
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  #6  
Old 28-10-07, 21:52
{DUB}Nova Nova is offline
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How much is <x>? The same amount of sens as in UT2004?
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  #7  
Old 29-10-07, 11:11
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Quote:
Originally Posted by Nova
How much is <x>? The same amount of sens as in UT2004?
No it's not, anyway changing the mouse sense will only work per game afaik.

I am still tweaking this section

Code:
MouseX=Count bXAxis | Axis aMouseX Speed=2.0 <--- changed this to 1.9
MouseY=Count bYAxis | Axis aMouseY Speed=2.0 <--- changed this to 1.9
It feels almost perfect but not how I rlly want it. I did all the other tweaks, now gonna try to change the value to 1.8 cuz it still feels a little too fast for me.
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  #8  
Old 28-10-09, 13:36
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Default Re: Tweaks and stuff

get aids
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